Let's Talk #07 - Open World, Coins and your own SeaTurtle!

Hey everyone, Lucas here! I know it’s been a while since our last post but we genuinely believe this one is worth the wait. Last month I’ve been playing the game with the team and we decided to “just for fun” try a open-world style gameplay, initially very buggy but enough for seeing if it was worth the shot. Turns out it’s extremely cool to “just go” to places without any loading screens.

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However that was no easy task, converting the whole game to a open-world style is quite challenging. Basically everything broke and some stuff had to be heavily re-designed to fit this new style.

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A few days ago I was finally able to get it properly implemented and tested. We really can’t wait to release this next update. We’re not only getting the next main quest done (“A New Hope”) which will feature a whole new area called Wookikota Forest. but also the open-world system including the ability for the player to get coins from enemies/crates, and the best of all: Your own SeaTurtle that allows you to go anywhere you like.

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So to provide a great initial experience controlling the SeaTurtle we decided to add more islands to the game with extra content. We’re really focus on getting much more content ready for you soon.

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The game will also no longer lock time of day (except for specific quests) meaning it’s fully dynamic, so we decided to develop a rain/weather system to randomly kick in from time to time. (I’m still tweaking the percentage of rain)

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So, do you like what’s coming up? Let’s Talk! :)

Lucas, Lead Developer